Andreas Reich
Andreas Reich
given that the crash is inside the amd driver, there's no specific repro case, no driver version number etc. this is not very useful, please add those and clean up...
generally wgpu panics in a lot of cases today where it shouldn't and instead call into the error handlers. Some of it is hard to address but others easier so...
Actually, now that I think of it we don't "opt into panic" on WebGPU and just let the implementation (chrome in this case) decide what happens then. Whereas on everything...
That's more of a problem inherent to rust analyzer. Once you do that all the places that check are native-only will have the issue as the web-only things then. Pretty...
Similar to * #3868 * #3756 * #1168
> So Renderer::render_onto_renderpass would become Renderer::render and the current Renderer::render would be removed. That part got implemented. What's still left to do here is to split out the winit binding...
Did you take into consideration to use a ready made GUI framework? Or do we expect the game to have such a minimal GUI that this would be overkill? Otherwise...
Hmm something ready-to-use for textrendering only is kind of difficult. I thought more about complete UI solutions. Basically all techniques that come into my mind create some texture atlas on...
From my experience with network programming I recommend a few things warmly: - Don't fiddle with network protocols you're self. Use either RakNet or at least [ENet](http://enet.bespin.org/) - you should...
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