Wouter Koppenol
Wouter Koppenol
The dropdown remains disabled even when you kill all unskippable enemies. Verify it working 100% before adding unskippable enemies in the mapping.
With the redesign the virtual tour is broken - this should be fixed.
One should be able to create a collection of routes and share that collection with others, so that they can instantly share all routes for a specific week, for example.
Enemies should be linked with their patrols. Patrols should not have such a visual impact on the map
Patrols can perhaps have reduced opacity until you mouse over them or enemies that are part of them?  Like this is a mess and it needs to be better.
Get rid of the delete button - add a dropdown menu such as below and add features like "insert pull before" or "insert pull after". The delete can also go...
Such as the elite indicator is redundant information. The inspiring indicator is useful of course, but perhaps that can be a visual around the entire enemy instead? It's hard to...
Will need some design work - I do not want to introduce checkboxes in front of every row. Also - deleting a row on page 2 will transport you back...
One of the vanity features could be creating custom URLs for your routes. While you're implementing this, give all demo routes the public_key of the dungeon's name (ataldazar, toldagor, etc.)
These characters can then be used to pre-fill races/classes/specs for dungeons and create presets so it's easier to make routes for your Team and their alts.