WolfEngine
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Wolf is a set of modules for real-time rendering, real-time streaming and game developing
Building `wolf` fails in the following condition: - `WOLF_MEDIA_FFMPEG` is `ON` - `WOLF_MEDIA_STB` is `OFF` All functions needed to be declared in `w_av_frame.hpp` file and the required options (such as...
In `w_openal::reset`, the underlying buffer doesn't reset, thus when `update` is called again, the previously queue'd and not played audio samples in buffer will be played before the new submitted...
add a module for tracing the system. this module will use opentelemetry.
Provide RTSP new frame function for [rtsp_server_gst](https://github.com/WolfEngine/wolf/blob/master/wolf-stream/src/rtsp/server/rtsp_server_gst.rs)
Wolf needs a binding for Python, including ways for creating native Python modules and running and interacting with Python codes. [PyO3](https://github.com/PyO3/pyo3) is a good option.
According to [this benchmark](https://github.com/kostya/benchmarks#base64), we still need to use base64 implemented by C language for our stream. If this [issue will be resolved](https://github.com/aklomp/base64/pull/7) then we will have a chance to...