Vitaly Novichkov

Results 1153 comments of Vitaly Novichkov

Also, a small note: WUHB may not boot because it finds presense of `fs:/vol/content/` virtual path but no packed resources inside. I think, there is also needed to make the...

> add steps to the CI workflow to package extra WUHBs with the each of the main asset packs? Ye!

> Do you want to use separate icons / splash screens for those? (Do the asset-specific icons / splashes already exist?) Would be better, then just add them to assets...

If you mean character names, they already been translated via assets-specific translations, the game info is a place of originals.

If speak about credits, sounds like a good idea.

I also guess, I could put the whole credits into just JSON, basically, having a sequencer of numeric lines is a hell. JSON arrays are easier to fill. INI can't...

I have some feeling that if set some at F1, users who don't know, may get confused, because this key is oftenly pressed by accident instead of Esc

Then, should work

The "mute" functionality should basically set all volume levels to 0, keeping the audio engine working. BUT, when speaking about disabled audio, that means the audio engine itself is disabled...

Anyway, I will have my own task to implement the ability to set the volume level for SFX and sounds on the user side (there will be a sort of...