Vitaly Novichkov

Results 1154 comments of Vitaly Novichkov

In your log file I see: ``` 00:00.932 [Info]: Render GL: compiled for SDL 2.30.0, running with SDL 2.29.0 00:00.936 [Info]: Render GL: attempting to create OpenGL Compatibility 3.3+ context......

Actually, I do have the second computer with Windows and AMD Radeon RX550 thing, so, I can try to reproduce on it.

By the way, try out the latest devel version (1.3.7-dev), and how much chance it will get such mess? P.S. Fresh devel builds downloads are at Wiki: https://github.com/TheXTech/TheXTech/wiki/Fresh-devel-builds

Good idea for the `gameinfo.ini` to specify the behaviour of the logo.

The same mess as rail platforms. (I mean, similarity of the bug which appears in a form of constant offsets). ~~Again, Redigit EE~~

Interesting idea... I'll take it for the future discussion.

Second is looks like is a result of unexpected collision with a square block-s corner. Probably its reasonable to ignore it when there is a line of slope blocks built.

That because Redigit made the logic when many playable characters were touching each other, they bumping others to other sides. It's possible to disable this behavior and make players never...

Sounds like it's a graphical only bug that doesn't affects compatibility

This is fully vanilla bug, in both TheXTech and my [modded SMBX 1.3](https://github.com/Wohlstand/smbx-experiments/releases) the behaviour is the same: ## TheXTech: ![Scr_2023-06-22_00-28-24](https://github.com/Wohlstand/TheXTech/assets/6751442/33aca235-944b-418e-82fc-30ebdd36acf5) ## VB6-SMBX: ![Scr_2023-06-22_00-27-48](https://github.com/Wohlstand/TheXTech/assets/6751442/ac4952ac-6223-4d73-89b9-7b1184c92c7e)