Jonas Schoenwald
Jonas Schoenwald
Kinda hard to tell, but in contrast to the other issue, my editor does not crash, only the player does.
I am currently too tired to manage any symbols but the game seems to crash at 0x00000000015F4522 according to a debugging session with Visual Studio attached to the games c++...
Yeah, I've tested the resizing with other projects and even a blank one. They are also crashing But I think I am observing two different crashes here. It seems like...
Hmm, `regenerate_word_cache` gets called by get_line_count() which I am using. I am calling GetLineCount() every time I add text, to get the height of every dialogue option, to add a...
No, it crashed again at the same point, after like 8 normal starts. I don't have a stack trace though
Ok, seems like it no longer is just a "once in a million" chance of happening. This is now crashing my game at nearly regular intervals. Every 3rd dialogue branch...
Just tried it. It still crashes without a stacktrace or error message
It would at least suffice if we would clearly state, that working with Labels isn't thread safe.
Just to make sure it wasn't related to the minidump itself or etc. I checked with `dotnet-dump` whether there is actually enough information to create a full stack trace. But...
I think the main problem is, that the C# module gets JITed to the heap, where `0x7ffbead25647` probably is located - but that is just a wild guess and I...