Jonas Schoenwald

Results 51 comments of Jonas Schoenwald

Great progress already!

(No problem, there is no rush! We all have a life) The Airport and some of the rooms use according to the Godot debugger only 38MB, but thats with only...

Just for reference, the current game has a RAM footprint of around `100.83 MB`

There is already C++ (Or rather old C) code that can decode the *.csv files. They are encoded with an xtRLE method. http://karlchenofhell.org/kram/xtRLE_dec.c is working 100% Also here https://www.gog.com/forum/airline_tycoon_deluxe/editing_game_data_csv_files_to_customizes_cities_routes_etc We...

The *.dat files hold the airport gfx position data. I managed to extract the information of those files. I created a script which reads the file and then creates a...

> As for the script, it can only be used on relation.csv because other ".csv" files are either already CSV or something else (not xtRLE). That's not 100% true. I...

Well, seems like our versions differ a bit. My `relation.csv` and `builds.csv` are not encrypted and all other .csv files are encrypted with xtRLE I always just look at the...

Serphentas is using the Linux version (as far as I can see it) which was ported over, so they probably changed some parts of how they handle the files.

Aaaand now we should be able to decrypt all the xtRLE files. It seems like the c source from `http://karlchenofhell.org/kram/xtRLE_dec.c ` had some problems with bigger files. I tested the...

> @WizzardMaker this methodology could be implemented directly in ATDGameLoader.cs at import time, what do you think ? Question is, do we need to pack these informations in our game...