Jonas Schoenwald
Jonas Schoenwald
I scrolled through the list, refreshed and saw this.  I was not logged in.
A more functioning system for midi playback. It uses the c++ library [fluidsynth](http://www.fluidsynth.org/). I still need to figure out how to properly add a c++ library to godot, with all...
The game export, when exporting with godot, needs some more libraries for the text handling/saving. The original files are saved in the 1252 Windows encoding. This encoding needs the I18N.dll...
**Is your feature request related to a problem? Please describe.** Linux and Mac store their files in a different folder structure and also handle the file name capitalization differently. **Describe...
Figure out how - [ ] *.pol - [x] *.dat - [ ] *.mcf - [x] *.csv - [x] *.raw - [x] *.smk are structured
The current check, whether we should update all files is bugged. It will try to get a new path and re-import all files on game start, when starting from the...
Currently loading a room means blocking the main thread and stopping everything. That is not really desired behavior. We should test the performance of multithreaded loading and the InteractiveLoader of...
Was already mentioned in #4 by @Serphentas It looks like a Godot bug. Directory.Open(PathName) returns an error 31 (InvalidParameter). The script works when the `base` scene is started and not...
This new version is the release of the new RAKNet networking backend. It is still highly untested though! # **UPDATED dependency.zip - please download!** ## Fixes to 1.5.1: - fixed...