Alexander Winter
Alexander Winter
Thank you for mentioning the directory containing the schemes. I otherwise wouldn't have found it. I also have the GUI open to my home directory when running `schemer_import` without argument.
Similar issue with a user on Catalina 10.15.7 but a total Java crash instead. With AdoptOpenJDK 16 ``` 1XMCURTHDINFO Current thread 3XMTHREADINFO "LWJGL Application" J9VMThread:0x0000000017BEF200, omrthread_t:0x00007FEB271E3250, java/lang/Thread:0x000000008038C518, state:R, prio=5 3XMJAVALTHREAD...
Ah I see, both were unchecked. That might explain why, will test again later.
Sorry fo the late response but those settings does fix my issue.
Have you tried version 1.7.6? For me on windows 7 it only crashes starting at version 1.8
Some of our players are having the same issue with Mac OS X 10.15.7. Stack trace: https://paste.ofcode.org/KqEnW7pBJQkizAxBsLtQFi The old packr workaround cannot be used if the game requires a later...
@WalkerWhite Are you using LWJGL2 or LWJGL3? I'm having the same issue with LWJGL2 but the user cannot run it with `java -jar` either in his case. EDIT: After more...
@WalkerWhite I see thanks for the info. I got it working for my player using the 1.2 release of this repo, good to know we can go all the way...
@karlsabo This may explain what happens with LWJGL 3 (sending a build to my tester free from AWT imports to confirm) but this doesn't explain the original issue with LWJGL...
@WalkerWhite If you want to use LWJGL3 you need to switch your gradle dependencies https://gist.github.com/crykn/eb37cb4f7a03d006b3a0ecad27292a2d @karlsabo I have no doubt it works great on your mac. It seems to be...