William McKinnon

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Not yet, I want to play with this first :) I have some optimization ideas

> Not yet, I want to play with this first :) I have some optimization ideas Sort of a two step approach, where we render the internal corners in a...

Thanks for raising this! This is likely something that compositors will have to implement on their end, but I'll keep the issue up if things change

somewhat related is #146 which will give comps a node to crossfade between two buffers, useful for resizing

Hmm this worked fine on swayfx with my animations branch (where we update the blur alpha with the tex alpha for fade in/ out). Wonder what's going wrong here

> Updated the desc with a video of the implementation. There are some minor artifacts in the top right section of the window blur, where there are thin lines. This...

Getting back to this, hoping to merge it soon. Can you remind me why we add a `optimized_no_blur_buffer`? not sure I follow why it's needed - did this fix a...

+ [x] remove stencils from shadow rendering + [ ] remove stencils from blur rendering

I'm going to close this, stencils for blur are useful and aren't imposing any restrictions

Thanks! This only is present on titlebar edges to my knowledge, likely need to use the exact same logic for rounding in the rounded rect shader that we do for...