WestLangley
WestLangley
@DanielSturk Thanks for this!
@mrdoob Let's merge this if you approve.
@fabienrohrer Try ```js scene.rotation.y = Math.PI; ``` If that is not working, please provide a live example to demonstrate exactly what you are doing.
>The camera must be a child of the scene though? I don't think that matters.
three.js is careful to ensure that material reflections are consistent with the material `envMap`, which is defined in the world space coordinate system. Allowing users to rotate the scene background...
I said >Try scene.rotation.y = Math.PI; If that is not working,... That means it may not work. :-) It depends on the use-case. I tried with `OrbitControls` and it worked...
>My concern is also about performance. Currently I implemented a hack about to rotate the top and bottom texture and swap the other ones. It takes about 10ms to rotate...
>My concern is also about performance ... It takes about 10ms. >>And how often are you doing this in your app? >>>Not much. Once at loading per client, and once...
>I'm not sure LightProbes should be (directly) added to the scene graph at all. I wanted a representation for ambient light that is more flexible than the single-color `AmbientLight`. `LightProbe`...
Here is a scene illuminated by a single `AmbientLight` only.  Last week, I added the capability for a scene to be illuminated...