WestLangley

Results 239 comments of WestLangley

@mrdoob Let's merge this if you approve.

@fabienrohrer Try ```js scene.rotation.y = Math.PI; ``` If that is not working, please provide a live example to demonstrate exactly what you are doing.

>The camera must be a child of the scene though? I don't think that matters.

three.js is careful to ensure that material reflections are consistent with the material `envMap`, which is defined in the world space coordinate system. Allowing users to rotate the scene background...

I said >Try scene.rotation.y = Math.PI; If that is not working,... That means it may not work. :-) It depends on the use-case. I tried with `OrbitControls` and it worked...

>My concern is also about performance. Currently I implemented a hack about to rotate the top and bottom texture and swap the other ones. It takes about 10ms to rotate...

>My concern is also about performance ... It takes about 10ms. >>And how often are you doing this in your app? >>>Not much. Once at loading per client, and once...

>I'm not sure LightProbes should be (directly) added to the scene graph at all. I wanted a representation for ambient light that is more flexible than the single-color `AmbientLight`. `LightProbe`...

Here is a scene illuminated by a single `AmbientLight` only. ![Screen Shot 2019-04-25 at 10 45 51 AM](https://user-images.githubusercontent.com/1000017/56745661-c57b2900-6748-11e9-8049-b7f8dad2216d.png) Last week, I added the capability for a scene to be illuminated...