WestLangley

Results 239 comments of WestLangley

>Fair enough! I should have also mentioned that I've never seen the method used in the wild for the last couple of years. Granted. It may have been used in...

For the record, I still prefer what I [said](https://github.com/mrdoob/three.js/pull/19619#issuecomment-800725628) previously.

IMO, the proper behavior would be for Mesh A to render before Mesh B in both of your examples. All the objects within a group should be rendered together. That...

@gkjohnson Thanks for working on this! I stand by what I said [above](https://github.com/mrdoob/three.js/pull/18176#issuecomment-566291766). I expect there can be edge cases, but I'd expect it to work correctly in 'common' use...

Hmm... This is a bit complicated... I think you should get buy-in from @mrdoob before you invest a lot of time in this. He will have to decide what behavior...

The fog names you have chosen define the curve that is used -- except the first one. Regardless of the implementation details, I would suggest calling the first one `THREE.LinearFog`,...

>When using THREE.CubeTextureBackground, all meshes in the scene will use it as material.envMap by default You would be auto-assigning an environment map to a material when the user may not...

>How about `LinearFog` and `DensityFog`? Yes, I do like `DensityFog`! Now with that change, I think `RangeFog` is best for the other case because the names are describing how the...

>We could add a autoEnvMap property in Background? (Default true) I think is it just as easy to assign the background you want.

>I guess this closes #9163? After spending almost an hour studying this PR, I was wondering how you came to have the skills to do this, and why you were...