Wedge009

Results 678 comments of Wedge009

While we resolved 3325 I don't think I ever worked out how to replicate the original issue. I debug-created a Gryphon Rider, entered planning mode, planned a move, and executed...

Test scenario: check Create Dread Bat: check Enable planning mode: check Plan a move: check Looking at the origin hex where the bat silhouette is... I don't see any movement...

Fascinating. I don't see anything like that at all - my origin bat is completely static.

I have unit standing and idle animations both enabled.

Hmm, doesn't look like disabling water animations makes any difference to the origin bat to me.

(Confirmed supersedes Works for me)

I'm finally able to replicate this... sort of. Following the steps described before on 2019-10-22, I still don't have any movement in the bat silhouette at it's starting location. However,...

I couldn't replicate this in 1.17.5+dev... but then I couldn't replicate it in current 1.16.5 release either. Really don't know what to do with this one, especially given that those...

I wasn't able to replicate using Gryphon Rider on current 1.16.5 release, but the seemingly related #6118 was reconfirmed recently so maybe it's still an issue. Would be good if...

It looks like another case related to #1167 to me. While that issue specifically relates to translated strings, the underlying issue is the inflexibility of UI implementation with respect to...