Weasy

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@kazimuth did you have time to work on this?

Ah...cool. Thanks for the info.

Hm...i looked a bit at the code and i'm still wondering why it didn't work with `ColorF { r: 0.0, g: 0.0, b: 0.0, a: 0.0 }` as the `background`...

Thanks for the report and sorry for the late reply. Have you tried the same approach with a `SpriteBundle`? Could be that it gets cleaned up if there is only...

Ok, i will take a look. Which bevy version did you use?

Hm...i'll take a look at it. Thanks for reporting! 🙂

So...it doesn't work because `bevy_svg` currently only draws `usvg::NodeKind::Path` ([here](https://github.com/Weasy666/bevy_svg/blob/66e67bdbfd389a80960b4d3a909e8292f0fa1c0e/src/svg.rs#L33)) and ignores every other kind of node. Looking at [resvg](https://github.com/RazrFalcon/resvg/blob/5e4adf9c447d898f09afdd4cbecb04fcea4c32de/src/paint_server.rs#L30) makes me think, that a not too small amount of...

I am not exactly sure how this is related to an SVG, but if you want to use shaders with Bevy, you could take a look at https://github.com/bevyengine/bevy/blob/main/examples/shader/animate_shader.rs

@bikeshedder do you maybe have an idea what my problem with `use serde_1::Deserialize;` in `tests/arangodb.rs` could be? Did you ever run in something similar in the tests of the other...

Yeah, i also not exactly a fan of misusing feature gates like that, but `arangors` uses them [non-additive](https://github.com/fMeow/arangors/blob/main/src/connection/mod.rs#L87-L91), so it's not possible to use multiple "conflicting" clients. So...i don't know...