WMIT
WMIT copied to clipboard
Warzone Model Import Tool - for use with Warzone 2100
Allow to play texture animation and change its parameters(frame time and frame number)
Using these shaders via **external shaders** makes models in wmit invisible without errors. Shaders from 400beta2 works correctly. Tested on various videocards with latest win10 x64 UPD: One-channel spec light...
```bash ... .../WMIT/src/widgets/QtGLView.cpp:492:59: error: cannot convert ‘QGLContext*’ to ‘QOpenGLContext*’ ... ...WMIT/src/widgets/QtGLView.cpp:541:59: error: cannot convert ‘QGLContext*’ to ‘QOpenGLContext*’ ... ```
1) open model and apply texture 2) edit this texture, save and overwtrite it in wmit it will look broken. only restart of wmit helps. I think texture cache and...
wmit still tries to open recent models even if they were deleted.
Reference: https://github.com/Warzone2100/warzone2100/pull/1630 It may be possible to generate a simplified shadow mesh on export, with various adjustable parameters. Alternatively, offering the ability to explicitly specify a mesh as a shadow...
Add button to disable interpolation in viewport