Warr1024
Warr1024
Well, I managed to find a major source of lag. The "total meltdown" state was apparently caused by game code in the green-outlined section.  I was able to fix...
Lack of reliable ordering between operations initiated server-side vs client-side is my main hypothesis as to what causes #14112
A noteworthy feature of that screenshot is actually the "Disable Texture Pack" button ... it's the only way to tell that that texturepack is actually enabled, thanks to that information...
It's worth noting that CDB does not currently have a way for an author to indicate whether a package is _solely_ an API/Library, or simply _contains_ an API/Library. We can't...
Only a few players have ever been able to reproduce this issue, I haven't seen any of them for a while, and they might only play ever few months or...
I've created a mod, szutil_logtrace, that allows players to intercept log messages at any level and forward them to chat, and the log level being traced can be changed at...
It might be better to require a specific value that's harder to provide by accident for nodenames for this, like a boolean false, or 0 number or a "*" string...
We could also consider using different names just to make this less error prone. Since we already have Active Block Modifiers and Loading Block Modifiers that operate on nodes, we...