Warr1024

Results 58 comments of Warr1024

It looks like the fundamental issue is that the client is hosted at potentially multiple locations, e.g. `basepath` and `basepath/ssh/:user`, and any relative paths to resources will be starting at...

Unbundling the games is also an excellent way to better decouple the games' release cycles from the engine's. Players who don't install games via the content browser will be less...

I like the idea of having the server content system align largely with CDB's content warnings, especially since that means we can default the server's content flags to a union...

Just an "adult_only" flag could work, and would at least solve the problem we have now. We would lose the ability to automatically set it based on CDB, since there...

It looks like signs_lib actually does the exact opposite, i.e. it sends commands to the client to build the sign texture, rather than push an updated already-built texture to the...

> A player skins mod, allowing players to customize their skins individually. Yep, solved. >Signs mods, allowing custom text (without creating a ton of individual entities) and/or custom graphics and...

> For signs in particular, having good unicode support is challenging (infeasible to use a bitmap font) with a project that has a significant non-latin-alphabet-using community like Minetest. Having a...

If you only support very limited batching, such as: - it only works on completely non animated ents - it only batches things that exactly match except for position and...

For parkour games, the big impact won't be stair climbing times, but jumps that used to be barely possible due to the "ledge grab" no longer being possible and requiring...

Not sure what "do not propose your own issues" means ... do you mean that you shouldn't vote for an issue if you were the one who _submitted_ it? So...