EmilienR

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Where is the settings to edit placeholders refresh time ? Because this is what is heavy, everytime placeholder is refreshed, it needs to resend all the packets to players.

> I forked a version where you can edit the refresh rates of every individual placeholder. Hopefully its added in a dev build. Check #540 for what I did because...

![image](https://user-images.githubusercontent.com/31826333/147408842-1e9df83a-3f61-4f45-a4aa-37eb865e468d.png) Even without ANY placeholders the plugin is really heavy : I just get basic holograms wirthout anything inside.

> Please always post links of the spark reports and the exact version you are using. It's difficult otherwise to pinpoint the cause of lag. Here is the spark :...

Still heavy ![image](https://user-images.githubusercontent.com/31826333/152643922-cbacb478-bdbe-4a4d-9997-2c58ad4da0e3.png) https://spark.lucko.me/rZmbqhDOwm Longer spark : ![image](https://user-images.githubusercontent.com/31826333/152644110-9beec578-aa3a-42ff-87a1-a334b5c75d13.png) https://spark.lucko.me/GtOf4qbgSq (Using latest dev build)

I agree with that. I wanted to give the "/ping" command to players, but I'm a french server, and I can't translate this text, so I can't give them this...

> > I agree with that. > > I wanted to give the "/ping" command to players, but I'm a french server, and I can't translate this text, so I...

Okay thanks I can't test until some weeks once I'll update my server, and it might be fixed with the other fixes you did. So if you want to close...

> I still got the issue (currently 130 players on) and enabled the debug. Some players get their randomly on 0, so they can bypass the limit here are some...

> > > > > > > > > I still got the issue (currently 130 players on) and enabled the debug. Some players get their randomly on 0, so...