Charles Dang
Charles Dang
FTR, the cache mechanism was improved extensively in 9699377ee08996380daad146e641b60a659ec719 (ironically only 3 days after the above comment). Still need to add a max-size mechanism.
I really don’t think this is worth it for anything beyond the in-game UI. Besides the amount of work required to support it, it doesn’t really make sense to allow...
Turns out this issue is more complicated than it seems at first. Copying my findings from Discord: > Specifically, trying to fix https://github.com/wesnoth/wesnoth/issues/9178. the gui2 window construction functions called from...
@AI0867 yes, it was `intf_show_dialog` in `scripting/lua_widget_methods.cpp`. The exception in thrown by failed `VALIDATE` conditions when constructing the `gui2::builder_window::window_resolution` object.
Part of the problem is that `wml_exception` usually *should* be fatal, especially if it's a validation error with the core UI. The challenge here is that we're dealing with user...
I reverted the design to the older style since it looked more like pixel art. No matter what zoom level or render scaling, the borders takes up the equivalent of...
It's still on my TODO list, I just haven't gotten to it yet. Current behavior will definitely be refined.
Just tested, doesn't seem to work at all. Only tried in the Login dialog.
Does this still happen after #10392?
Working on it.