Volker Enderlein

Results 157 comments of Volker Enderlein

Ok, further update on the issue. It all boils down to the combination of the `-fomit-frame-pointer` and `-fipa-icf` optimization options. Adding both of them in addition to `-O0` makes the...

**Original comment by Mehmet DURNA (Bitbucket: [mdurna](https://bitbucket.org/mdurna), GitHub: [mdurna](https://github.com/mdurna)).** ---------------------------------------- Dear Mr. Gauthier, I have a very similar problem. Have you solved your problem? What was the solution? Best regards,...

**Original comment by bhuvaneshwaran (Bitbucket: [waranam](https://bitbucket.org/waranam), ).** ---------------------------------------- SoQt fails configuration with the same error in my 64 bit windows

**Original comment by Roy Walmsley (Bitbucket: [walroy](https://bitbucket.org/walroy), GitHub: [walroy](https://github.com/walroy)).** ---------------------------------------- Sorry, I don't have the hardware to reproduce this problem. However, I note, at the end of the log above,...

**Original comment by Roy Walmsley (Bitbucket: [walroy](https://bitbucket.org/walroy), GitHub: [walroy](https://github.com/walroy)).** ---------------------------------------- Thanks for the info, Jürgen. Regards, Roy

**Original comment by Roy Walmsley (Bitbucket: [walroy](https://bitbucket.org/walroy), GitHub: [walroy](https://github.com/walroy)).** ---------------------------------------- Wei, The rendering step is rather complex, and depends heavily on the transparencytype variable. What setting are you using for...

**Original comment by Wei Hong (Bitbucket: [weihong_SCR](https://bitbucket.org/weihong_SCR), ).** ---------------------------------------- The transparency type is BLEND (default value). For this case, I assume GL_BLEND should be enabled at beginning. I looked into...

**Original comment by Roy Walmsley (Bitbucket: [walroy](https://bitbucket.org/walroy), GitHub: [walroy](https://github.com/walroy)).** ---------------------------------------- Wei, And does your scene have transparent objects in it? I'll assume it does. So, what will happen is that...

**Original comment by Wei Hong (Bitbucket: [weihong_SCR](https://bitbucket.org/weihong_SCR), ).** ---------------------------------------- Hi Roy, Actually, it is about smoothing. The current implementation only enable GL_LINE_SMOOTH and GL_POINT_SMOOTH, but GL_BLEND is not enabled. All...

**Original comment by Roy Walmsley (Bitbucket: [walroy](https://bitbucket.org/walroy), GitHub: [walroy](https://github.com/walroy)).** ---------------------------------------- Hi Wei, Perhaps you could describe what you actually want to do. This would help understand the issues and make...