Virtua64

Results 11 comments of Virtua64

Actually this bug happens in any game mode or event when using first person camera, doesn't have to have in-dash view. If you press L2 or R2 while driving (using...

> > [@jeremybris](https://github.com/jeremybris) Test again with [#17646](https://github.com/RPCS3/rpcs3/pull/17646) when it finishes building. > > For me, it's the same. I tested it on my system and it runs great. But your...

Ok did some more testing and what I found is setting the SPU threads to 'Auto' is what is tanking fps, at least on my system. Also setting the Framelimit...

The title screen runs well but once again, the menus and gameplay are still very slow when "Auto" SPU Threads is selected. However, lowering SPU threads allows game to run...

With the newest commits to #17646 , it now runs at full speed using Auto SPU Threads :rocket: 👍 https://github.com/user-attachments/assets/be6269eb-b120-4fb2-8bbb-b0d96377a43c

Seems like enabling Preload Frame Data fixes this for the most part https://github.com/user-attachments/assets/5f13a812-1589-4b0e-8149-0f469ab4b775

idk, this doesnt seem like an issue for anyone else. His cpu is well below spec (4c / 4t, no AVX2) and maybe he should verify his pkg to see...

> The artifacts don't appear on native resolution because it's native resolution. But they dont appear at 4k either. Anyway, try changing the Resolution Scale Threshold to 128x128 or 512...