Jan
Jan
Hey, I am finishing a project on evaluating code language models on "creative" programming (shadercode). Just yesterday I finished fine-tuning sanatacoder on three different datasets to evaluate on my metric....
**Description** According to [the spec](https://www.khronos.org/opengl/wiki/Sampler_(GLSL)#Language_Definition), samplers can be function parameters. **Repro steps** The minimal example can be found directly in the documentation: ```glsl void Function(in sampler2D myTexture); ``` Gives you...
**Description** I run into some array construction issues when running Shadertoys with wgpu. According to the [OpenGL spec](https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf) Chapter 4.1.9 allows you to declare arrays with *explicit size* even implicitly...
- [x] I have searched to see if a similar issue already exists. seems like Image Editor and Model3D component already use WebGL to some degree **Describe the solution you'd...
**What is OpenVINO**? [OpenVINO](https://github.com/openvinotoolkit/openvino) enables inference optimizations for various devices. Huggingface already provides inference optimizations with [optimum-intel](https://github.com/huggingface/optimum-intel). **Why support it**? I am using `accelerate` mainly to write device agnostic code...
I was running the tests from wgpu-shadertoy and saw a `Windows fatal exception: stack overflow` followed by a stacktrace originating from this line: https://github.com/pygfx/wgpu-py/blob/12544872f178860e1b9d7fd4344818188da0c1c6/wgpu/backends/wgpu_native/_helpers.py#L90 I managed to get the same...
### Feature request similar to repetition_penalty for generation config, but as a stopping criteria. ### Motivation (small?) models tend to generated endless loops of the same few tokens, or a...
### Describe the bug likely related to #6460 using `datasets.load_dataset("json", data_dir= ... )` with multiple `.jsonl` files will error if one of the files (maybe the first file?) contains a...
I am really excited for better error handling, compilation info and glsl const built-ins, so I already started this. Feel free to cherry pick my changes or commit into this...
### Describe the bug if you are using a `gr.Gallery(preview=True)` component, the user selects one of the images (I believe `selected_index`) and then you replace the images with fewer than...