Jan

Results 106 comments of Jan

I checked and both the async and sync variants work for the cube example (chrome 141 on windows), not sure what happens on unsupported browsers. https://github.com/user-attachments/assets/00776188-6a54-4ffc-af2e-8c8284fbae9b I haven't looked into...

apart from the imgui_backend example this works again with all the changes of todays rendercanvas and wgpu releases. Still needs the physical size most likely. I will only find time...

again, @almarklein feel free to take over the branch if you have the capacity. I hope the current state isn't too messy 😬

finally figured out the hiccups: 1. the `"WGPU_PY_BUILD_NOARCH" = "1"` env var still includes a lib if you had it in `/resources/` 2. `flit.main` would gather the include artefacts from...

Something that might be helpful: cross-refs within the documentation as well as links to the webgpu spec or wgpu docs page

looks like the version of webgpu.h we have in wgpu-native doesn't have it. But it's available as a native only texture format... so it's not part of the enum or...

This is a fun feature, reminds me of shader glass: https://github.com/mausimus/ShaderGlass, not sure how they access the swap chain texture below. side note: I believe transparent canvas works in pyodide...

maybe slightly relevant. When I wanted to try pygfx and fpl examples, `uharfbuzz` was the missing dependency that didn't run in pyodide directly.

It seem to change with the canvas used, for example the wpgu offscreen canvas will return a memory view of the current canvas with `self._canvas.draw()` which is how I hacked...

is this with Dx12 or Vulkan? I know that Dx12 has some issues with compute shader sin the current and next version of wgpu. Perhaps you can give the wgpu25...