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Vinifera is a C&C: Tiberian Sun engine extension implementing new logics and fixing bugs.

Results 167 Vinifera issues
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### Description: As can be reasonably assumed from the key name, if a team type has the key `TransportsReturnOnUnload` set, the transport in the task force should return (to base)...

vanilla-bug

### Description: Add a new INI key to adjust the X draw position for AnimTypes. Based on the current INI key for adjusting the Y draw position, `XDrawOffset` would be...

new-feature

### Description: Randomly generated maps are saved with a `.SED` extension. This was a change done in one of the Tiberian Sun patches to disallow cheating. Saving them with `.MAP`...

new-feature

### Description: Save the last played Skirmish/Multiplayer map so it can be the initially selected map on the next game start. Currently Tiberian Sun always resets to the first map...

new-feature
enhancement

### Description: Add customisable options for the Drop Pod Superweapon. ### Possible Implementation: New INI keys for the SuperWeaponType definition; These would control which objects can be dropped by the...

new-feature

### Description: Add an option to disable superweapons for Skirmish and Multiplayer games. This should be a new SessionClass option so it can be changed for each game session, and...

new-feature

### Description: Add a meteor shower and a single meteor impact superweapon. ### Possible Implementation: The game has trigger actions functions for these already, so duplicating this behaviour would be...

new-feature

### Description: Add an option to control the movie playback volume. ### Possible Implementation: A new INI key `MovieVolume` under the `[Audio]` section. This would default to `SoundVolume` and only...

new-feature

### Description: Red Alert 2 introduced an INI key for TechnoTypes called `MoveSound=`, this played the defined sound when a unit was given a move order. ### Possible Implementation: Copy...

new-feature

### Description: Red Alert 2 introduced an INI key for ObjectTypes called `AmbientSound=`, this played the defined sound while this object exists on the game map. ### Possible Implementation: Copy...

new-feature