Vinifera
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Vinifera is a C&C: Tiberian Sun engine extension implementing new logics and fixing bugs.
### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....
### First Check - [X] I added a very descriptive title to this issue. - [X] I used the GitHub search to find a similar issue and didn't find it....
This is a simple Hold Position feature based on Sticky unit mission. When applied, the unit will enter sticky mode, and will not leave its cell even when attacked. Will...
### Description: There being no way to completely stop a unit from moving unless told to is just annoying, and makes using certain units frustrating, especially defensively. ### Possible Implementation:...
### Description: The keyboard process loop does not check if the input is locked when processing hotkey commands, as a result, the player can affect the game in certain situations...
This PR reimplements SpawnManagerClass from Red Alert 2, used for aircraft carriers and rocket launchers. In `RULES.INI`: ```ini [SOMETECHNO] ; TechnoType Spawns= ; AircraftType, the type that this Techno spawns....
### Description: Add support for a video format other than VQA. ### Possible Implementation: Implemented as an optional alternative to VQA. If a new video file is found, then this...
### Description: Replace the games audio engine with an alternative (such as OpenAL) to allow higher quality AUD files, or other formats, to be used. ### Possible Implementation: Implemented as...
### Description: Any unit using Hover Locomotor will not scatter with the rest of the selected units when pressing X (default scatter hotkey) ### Additional Files: 
### Description: Your units and defensive buildings do not automatically fire at armed, hostile objects of the Neutral house (like Visceroids). This, for example, allows Visceroids to cause major damage...