Vignesh Gunasekaran

Results 4 issues of Vignesh Gunasekaran

I am using the glfw-opengl4 demo to draw. I don't get any compile errors. But the windows are not drawing properly. [Here is the Image](https://imgur.com/a/RcyyLER) **Code:** > ImGuiLayer.h ``` #pragma...

It seems like the FSR2_LockInputLuma resource's maximum extent used can be the maximum render dimensions, so this should save some memory allocated by the GPU, especially in lower-quality settings.

Comparing the implementation in [ffx_fsr2.cpp](https://github.com/GPUOpen-Effects/FidelityFX-FSR2/blob/master/src/ffx-fsr2-api/ffx_fsr2.cpp) and [the diagram](https://github.com/GPUOpen-Effects/FidelityFX-FSR2/blob/master/docs/media/super-resolution-temporal/algorithm-structure.svg), - `NewLocks` is at present resolution in the implementation, while the diagram is in render resolution. Presentation resolution seems to be the...

Added compiler option "Sharpmake.Options.Vc.Compiler.UseStandardConformingPreprocessor" to set the additional option "/Zc:preprocessor" https://learn.microsoft.com/en-us/cpp/build/reference/zc-preprocessor?view=msvc-170