Victor-Louis De Gusseme
Victor-Louis De Gusseme
I'm happy to hear that you like the general idea! I'd gladly help working on this mid march :)
Update: I haven't forgotten about this yet, but to properly implement this feature we need Blender to extend its Python API so that it can list the available assets in...
There's someone working on drastically speeding up .obj loading: [Twitter thread](https://twitter.com/aras_p/status/1489277842785505281) I'm not sure when it will be integrated though, maybe Blender 3.2? If so, it might be worth the...
My bad, I indeed did misread export for import. Maybe this could fit into a larger project to integrate with the new [Asset Browser](https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html)? All downloaded assets (model and textures)...
Initially I had the same idea as you, but now I think I'd prefer a solution where this is handled by the `HavenMaterialLoader`. When the loader encounters a folder with...
I just realised that maybe you already meant that we should handle this during loading. I'll try to implement a solution that: * Downloads the color variations into a **single...
Same issue for `t_brick_floor_002` which has `"_diffuse_"` in the base color image name instead of `"_diff_"`.
Additionally to line 44, line 68 would also have to be changed, because `"diff"` is substituted there.
Another example: `brown_leather` uses `"_albedo_"`.
I'll attempt to write a fix to this issue and open a PR.