Veritius
Veritius
## About the PR Adds ReleaseSignaller component & system, and the Dead Man's Switch item. **Screenshots** https://user-images.githubusercontent.com/45957058/184096219-6502d58c-d2f1-459c-b458-32b182dfe97f.mp4 **Changelog** :cl: - add: Added the Dead Man's Switch, a device that activates...
## About the PR Solves #8565. it's a draft. shoo. **Screenshots** **Changelog** :cl: - add: Adds ship guns.
Many operations performed by `bevy_assets_bundler` are at the `info` logging level, which, if you're loading a lot of assets (such as if you're using [bevy_asset_loader](https://github.com/NiklasEi/bevy_asset_loader)), is not necessary. Logging at...
When the post-processing effects are added to the camera, they match the current window. If the window is rescaled, the resolution remains the same, as well as only applying the...
The effect doesn't apply to UI, whether it's Bevy's native UI or external UI like `bevy_egui`. This makes it hard to determine what the UI will look like to colorblind...
Working in the [udp-0.1.0 branch](https://github.com/Veritius/bevy_stardust/tree/udp-0.1.0)
gxhash requires AES-NI and SSE2 intrinsics on x86-64 and AES and NEON intrinsics on ARM. Without these, it won't compile, since there's no fallback for processors lacking these intrinsics. Since...