Vercidium
Vercidium
Hi there, We've been using this script for a while for our game (it's a lifesaver, thank you!), but realised that in some animations the bones slowly slide away from...
### Description Hey all, I created [this issue](https://github.com/discord/gamesdk-and-dispatch/issues/141) last year and it was moved to the Discord GameSDK repository, which has now been archived. Is Discord moving away from gaming...
I am attempting to integrate the Steam Overlay with my Windows game, however it doesn't render on top of the window. I created a new blank test project and used...
Hi all, I'm attempting to apply convolution effects to ambisonic data, however the output from **iplGetMixedEnvironmentalAudio** is always empty. More specifically, the buffer is populated with an array of {...
I tried upgrading my game from Steam API 14.0.0 to 15.0.0 today and noticed that any CallResults I set are not called back. I tested again, and shipping the game...
Hey Chris, I recently noticed that when adding reverb to a source via an auxiliary slot (either with EAX or normal EFX reverb), calling `alGetSourcei(alSourceID, AL_SOURCE_STATE)` will return `AL_STOPPED` before...
Hey, I was wondering if it were possible to create an empty buffer with X length, and then get a pointer to this region of memory, similar to `glMapBuffer` in...
# Summary I've set up a bare-bones project using Silk.NET that uses OpenGL to render a texture to the screen. I then ran a profiler and found it's checking for...
Both Steamworks.NET.dll files in the `OSX-Linux-x64` and `Windows-x64` folders are the same size (372kb) and attempt to open steam_api64.dll when executed. I assume this is the Windows version. When rebuilding...
I'm having some strange issues with cylinders, where they spin quickly and take a while to fall down. I'm using the [Characters](https://github.com/bepu/bepuphysics2/tree/master/Demos/Demos/Characters) demo from this Github repo. [Video of the...