Vercidium
Vercidium
@chinedufn thanks for your response! I've attached a minimal version of our blend file. - Toggling the Deform Bones option doesn't change anything - We've only included one animation in...
Unfortunately this is a big issue for us as we're using it for all animations in our first person shooter that we're starting alpha testing for soon. Most animation differences...
Update! Numerous keyframes aren't a problem for me as I export the rotations of each bone at each frame to our model file format anyway. I removed the code (starting...
I saw SKUs were discontinued but didn't think that included the whole GameSDK as well. Is there another way to set rich presence and send lobby invites?
Hey, just following up on this. Has ORMi been ported to .NET Core and will it work in an application built for net5.0-windows?
Great, thank you! As a follow up question, I'm working on a [3D audio system that uses raycasting](https://youtu.be/vPVaB-0BagM) to determine which reverb properties and low-pass filters that should be applied...
Hi all, Is there a workaround available for this? I attempted to change the version specified in `main.tf` from `>= 2.26.0` to `=3.14.0` like so: ``` terraform { required_providers {...
Thank you for your reply, I applied the following changes: - Set the output format of the EnvironmentalRenderer to stereoFormat - Set the input and output format of the ConvolutionEffect...
Thanks for your response, I modified the last part of my code to test this theory however wetDataFrame is still empty. None of the ```cout
Thank you! I updated the environmental renderer to take ambisonicsInputFormat as its output format and updated the main loop (shown below). Without the Sleep(1000) call during the main effect loop...