Varneon

Results 5 comments of Varneon

After several months of closed pre-alpha we have come to a conclusion that creators will be required to install TextMeshPro essentials and extras prior to importing Udonity. This issue can...

Hi, In order to assist with this issue I'm going to need the following information: 1) Which version of UdonEssentials do you have imported in your project? 2) Which version...

> This is currently not possible because Udonity generates the entire structure at runtime (unless I missed something obvious). Udonity's runtime UI is generated on build in two stages: 1)...

One potential fix could be to cache any incoming selection change and delay the execution until the inspector gets opened again.

Custom icon assignment won't modify the original material asset anymore, but the last assigned icon will still override all previous icons. Likely the best solution is to save all custom...