halflife
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Half-Life 1 engine based games
Multiple issues with Deathmatch Classic (DMC): - Server shows on the Steam client server list, but as "HL Server" instead of anything reflecting DMC. - Trying to launch game from...
Day of Defeat crashes randomly during game play. Also happens in spectate mode too. Have tried full screen and windowed game play. I have not been able to isolate what...
Day of Defeat 1.3 - goldsource engine - The game is calculating different wall penetration values depending on if the user is playing on a local, windows, or linux based...
Hello I've noticed on Op4CTF Linux server that the LJ Rune doesn't appear to work when I duck jump forward. I not sure if all the DeathMatch maps of Op4...
The **Internet** tab correctly filters out no-steam players and shows correct numbers. but the **Favorites** tab shows the same servers including fake players and no-steam players. this must be fixed...
As originally reported in #90 VGUI build mode is no longer available. It seems that the code to activate it is just missing: https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/vgui2/vgui_controls/BuildGroup.cpp#L589-L601 Note that the code to check...
The file `Half-Life/platform/steam/games/PlatformMenu.vdf` is used by the main menu to load additional libraries for certain UI features. This is only used for the server browser nowadays, but a long time...
HI, Microphone voice speaking is supported on half-life 1 but it is not implemented in opposing force multiplayer game. I'm not an expert but I think that this voice support...
At the time when game is turned on, it is turn on "Enhance pointer precision"
I tested `net_graph 3` with `Software Renderer` and is not working as intended only when we are loading a map. You can check it here: https://www.youtube.com/watch?v=yxb9e1SaM5o