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[CS 1.6 Beta] Enhance pointer precision

Open r3n4m3 opened this issue 11 years ago • 4 comments

At the time when game is turned on, it is turn on "Enhance pointer precision"

r3n4m3 avatar Feb 13 '13 13:02 r3n4m3

Please understand feature requests have to be well described and articulated why the change would be worth making; is this not #1006 ?

johndrinkwater avatar Feb 13 '13 14:02 johndrinkwater

In windows we have a mouse settings, and there we could found mouse speed settings and under that we could see "Enhance pointer precision" check-mark. If we activate that check-mark, in windows we have acceleration of mouse pointer. If game not use that acceleration anymore, i think so that should be disable.

r3n4m3 avatar Feb 13 '13 18:02 r3n4m3

@kisak-valve @johndrinkwater LMAO almost 9.5 years later and the issue lingers. That's a new low, Valve. Might as well just delete this repository or something.

KaeLL avatar Jul 12 '22 01:07 KaeLL

@KaeLL, you must not know how any business stays in business.

fysiks1 avatar Jul 18 '22 01:07 fysiks1

This is not a bug this is how the goldscr engine is coded.

It uses by default the spi_setmouse function with follow mouseParameters: 0 0 1 This means the engine sets the two windows mouseaccel thresholds to 0 and the mousespeed to 1. Mousespeed set to 1 activate the windows mouse acceleration but rawinput bypass that.

The launch options they added change the mouse feel. So if you want to recreate your old sensitivity on 1.6 use the launch options what you used before. Source games are a different story cause in the source engine the make launch options the default which lead in a sluggish muddy mouse input. Its the best in 1.6 to just use rawinput 1.

Steven20102 avatar Jun 06 '23 09:06 Steven20102