Srayan Jana

Results 71 comments of Srayan Jana

Thank you for the quick response! It would be really cool if we could get determinism working with godot, as it would allow for lockstep networking and rollback netcode solutions...

So, would someone be able to use a KinematicCharacter with godot rapier and be able to use it without issue?

So if I wanted to make a game using this, what would I have to do then?

After checking back, there isnt a character controller, but people have offered to give advice. There will need to be a custom one built

Also, a way to display these collision primitive would be nice as well

The main problem with async stuff is that it doesn't really work on the Web and with WebRTC. You would need to use wasm_bindgen to turn the Rust futures into...

Can there be fixed point versions of these primitives for deterministic collision purposes?

I generally like this, but I find the name “entropy” for this crate to be kinda confusing. I think just calling it bevy random would be better

Looking at the curve system as explained in the RFC, it reminds me of how Godot does animations, specifically how Godot lets you animate literally everything including UI all using...

Since Bevy doesn't currently have an editor, or any official debug UI for that matter, how would a user manipulate the animation state tree? In Unity and Godot, there is...