Pitanov V.V.

Results 9 comments of Pitanov V.V.

@Calinou I could not find any info on this spam when importing. Is it a bug? Should I make an issue? ``` Godot Engine v4.0.alpha.custom_build.54d43efbd - https://godotengine.org ERROR: Condition "!windows.has(p_window)"...

We really need this!

Good day! Is there a port planned for godot 4 in the near future?

> I'm already attempting to port it. But as you may read in earlier posts, there are some blockers. It will require some degree of downgrade from what the editor...

> * Edition performance might be slower than in Godot 3 due to missing features of Godot 4, however I haven't noticed yet. What kind of functions? maybe I have...

just add a cross to the Node Graph. Let it call "remove_node_gui(this.name)" add "remove" on popup menu Removing nodes from a graph does not work

can we enable SSE4+ on MSVC? may be need `env.Append(CCFLAGS=["/arch:AVX", "/arch:AVX2", "/arch:AVX512", "/d2archSSE42"])` from MSVC and `env.Append(CPPDEFINES=[ "__SSE4_1__"])` for thirdparty\etcpak

My attempt from build with AVX2 and AVX512 did not work out because of the "thirdparty/embree" and "thirdparty/etcpak"