VReaperV

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Maybe there's padding being inserted into `BoneMod` in either daemon or saigo/nacl game, but not the other... At least that's the only potential explanation I have right now.

This is mostly done now, I believe the only remaining issues are because `trap_R_LerpTag()` needs to be modified to just work from the engine instead, +fixing the legs skeletons. Well,...

So I've unfortunately run into another issue: `CG_SetAttachmentTag()` (which is used for particle systems and such) requires some of the skeletons to already be built. There are 3 options I...

This version is, however, faster than #1386.

This fixes a few things. The problems still remaining are legs skeletons not being set to torso skeletons, some animations missing/incorrect, and the above problem about particle systems/trail systems attachments.

> So I've unfortunately run into another issue: `CG_SetAttachmentTag()` (which is used for particle systems and such) requires some of the skeletons to already be built. > > There are...

Most issues fixed now, particles and trails work through a render entity cache. Just need to figure out why view weapons and jetpack behave weirdly (probably just because the original...

So since the `.shader` files keep the information on which shaders emit light, this might be easier to do, since we recreate the lightmaps created by these light-emitting shaders and...

Do note that I'm in the process of reworking shader loading/building to a substantial degree to make it faster and fix a few issues, so any actual changes here shoud...

I confirm the process takes up more and more memory with each map loaded in dll mode. Not using the `nextmap` setup either, just normal loading of maps through server...