ultimatexr-unity
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UltimateXR is a free, open source framework that facilitates the creation of VR applications.
Got it building on Quest in URP, but had to switch from gamma to linear (quest supposedly only can handle linear on openxr)...so it's too dark. Recommended solution? Also, is...
First I want to say "THANKS!!!!" for publishing a nice free and open source XR interaction framework!!! The styling is much more similar to things I make than other mobile...
[0.8.2][Feature Request] Support "Disabled Domain Reloading" to allow for quickly entering Play Mode
# Background info By default, entering Play Mode will reload all assembly domains, which takes time depending on the project. Unity provides editor settings to [disable domain reloading](https://docs.unity3d.com/Manual/DomainReloading.html), which will...
Added a trigger event to GrabManager enabling the AudioManipulation script to play sounds when a grabbableObject is "triggered".
**Steps to reproduce:** Create a new URP Template project from Unity Hub using Unity 2021.3.2f1. Import in the 'UltimateXR_0.8.1' Unity package file downloaded from website. Switch the editor's build platform...
This PR shows the basic changes required to migrate this repository to a Unity Package hierarchy ([defined here](https://docs.unity3d.com/Manual/cus-layout.html)) so that it can be more easily integrated into a project and...
The avatar prefabs for the BRP have a reference to the "Additional Camera Data" component on the camera. This component is only available when using URP and should be removed...
The compatibility with mixamo rigs could be better. Some focus on enhancing that is recommendable.
Thanks again for posting that framework! Better compatibility for mixamo rigs is recommendable, as that seems to be the most popular auto-rigger for rigging Unity bipeds right now. Basically found...
Improved CPU performance with different fixes. Some more important than others (SetPositionAndRotation should ALWAYS be used for example) - Use SetPositionAndRotation instead of double transform call - Re ordering vector...
Hi, I tried in both editor and on Oculus Quest 2 device run the InputVR scene. In the editor I can't do anything and it looks like this:  On...