ultimatexr-unity
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Got it building on Quest in URP, but had to switch from gamma to linear (quest supposedly only can handle linear on openxr)...so it's too dark. Recommended solution?
Got it building on Quest in URP, but had to switch from gamma to linear (quest supposedly only can handle linear on openxr)...so it's too dark. Recommended solution?
Also, is there something in scripts overriding quality settings? (anti-aliasing) I want to add some anti-aliasing, but it seems what I was setting wasn't showing in the build.
I can comment here as I switched to Linear sometime ago and basically had to redo all my lights and I have thousands of them but once I knew how much more % to add to each, it was easy to apply, albiet time consuming as each light needs a judgment call too.