ultimatexr-unity
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Oculus Quest 2 controllers not showing up
Hi,
I tried in both editor and on Oculus Quest 2 device run the InputVR scene.
In the editor I can't do anything and it looks like this:
On Oculus device I could see only virtual hand but without controller. And when I clicked grip button animation of the hand was fired up, but that's it.
My config:
Unity: 2021.3.4f1
Oculus: 3.0.2
Settings:
XR Plug-in Management:
Desktop:
Initialize XR on Startup: True
Oculus: True
Open XR: False
Mock HMD Loader: True
Android:
Initialize XR on Startup: True
Oculus: True
Please let me know how can I actually use the virtual controllers in the editor and on Oculus Quest 2 device? I am not sure if this is some kind of bug or maybe I missed something in configuration part?
I see there is no content on the console tab. Maybe you cleared it before taking the snapshot. Are there any errors showing up?
Hi @wozniakm93, were you able to figure out the issue?
i am having this problem. using quest 2 connecting through the link my headset tracks but hands will not
Make sure you've got Oculus selected as provider in your XR Plug-in Management settings instead of OpenXR:
thank you that did fixed the one issue but does it cause another? meaning now it wont work for other headsets? i don't want it to only work for the oculus i wanted XR so it works with all
The OpenXR integration is still not fully supported by all headsets and vendors, and even when supported it lacks features in some of them. You can target all devices using all the other options (Oculus, SteamVR, PicoXR, WaveXR, Windows Mixed Reality).