VMSolidus

Results 129 comments of VMSolidus

Okay! I've added the clamp back in, and did some rather extreme limit testing to determine that this actually is a good number to set the velocity limit to, which...

This is now ready for some excellent reviews.

While examining the equations, I figured out another small optimization. Physics components contain an Inverse Mass, equal to 1/Mass. Since multiplication runs faster than division, I can make a small...

I've added a Before and After video demonstration to this PR, showing what exactly has been changed.

> A solution needs to be thought of to prevent human-mobs from being untouched. The realism of it is quite unimportant- people need to be able to get flung into...

> A solution needs to be thought of to prevent human-mobs from being untouched. The realism of it is quite unimportant- people need to be able to get flung into...

> A solution needs to be thought of to prevent human-mobs from being untouched. The realism of it is quite unimportant- people need to be able to get flung into...

> > This function I optimized runs thousands of times per tick > > That should not happen for _**anything**_, no wonder it sucks for performance I managed to find...

@Pspritechologist I have implemented *most* of your requested changes, but one in particular is essentially impossible to do within the scope of this PR. - [x] Added an extremely early...

- [x] Added an optional CVar that increases the simulation complexity of air flow, which in turn fixes the issue of objects being trapped in an infinite loop of slamming...