VMSolidus
VMSolidus
> > > I'd like to see lots of tiles together on the Dev map, just to see the range. Does this resprite every tile? > > > > >...
> The gas tank sprites look way too bright (oversaturated?), canisters look great though. > > Also read the PR template next time, you left a ton of unnecessary stuff...
I have finished editing the tanks after a long hiatus
It was the stupid mobMimic test. Like usual.
This is going to require PR#312 I think
Since this breaks the Regeneration system, I'm going to need to fix this by hand.
> Certainly very impressive, and I like the effect a lot. I am concerned by the sheer number of variables being discarded (I didn't even note them all!). Even if...
 I haven't actually removed the variables from the system, reasoning that someone may inevitably try to use them. But they were all either Constants or CVars, not really true...
https://github.com/Simple-Station/Einstein-Engines/assets/16548818/75f74969-5da0-4bf9-8bdf-70ce158b8b9e https://github.com/Simple-Station/Einstein-Engines/assets/16548818/23de7a87-dcd7-48b8-9768-b7c20f9666d5
Psprite don't merge this yet, I have a pretty good idea how I'm going to reimplement the speed clamp. It basically just means I need to test constants. In ApplyLinearImpulse(uid,...