Alex Goldring

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glsl parser project in JS: https://github.com/chrisdickinson/glsl-parser

this is just a sketch, can be a lot simpler ``` javascript vectors = []; //prepare buckets vectors[4] = []; vectors[3] = []; vectors[2] = []; vectors[1] = []; //...

Hey radman, I'm a one-man show. Behind the scenes I'm still working on the engine, but I decided to take it back to closed source since then. As I saw...

Just wanted to chime in and say that I was very impressed with static samplers in Metal and implemented them as a syntactic sugar in my [WebGPU renderer](https://discourse.threejs.org/t/shade-webgpu-graphics/66969). They are...

Pretty sure you can, RTX api under the hood doesn't require hardware RT support to the best of my knowledge.

Thanks man, love your plugin here are a few pretty pictures as a result of working with your plugin for close to a year now ![Image](https://github.com/user-attachments/assets/261e47c1-d797-4ac1-919c-3266a23528f0) ![Image](https://github.com/user-attachments/assets/3bd0085a-e01a-4a72-952c-30226a260365) ![Image](https://github.com/user-attachments/assets/41542c44-7496-4010-9df7-d3798d2467af) ![Image](https://github.com/user-attachments/assets/07c7af3e-6c53-4978-a2f1-dabdfcba74e1)