Alex Goldring
Alex Goldring
Hi, i noticed some over-tessellation happening, shapes that could be split into a few triangle instead end up being inefficiently sub-divided into more than optimal number of triangles. I'm not...
I've been an antlr user for a long time now. I've started about 7 years ago I think, having done an extensive research back then, I came to the conclusion...
Hey, I'm loving greenworks. Are there any plans to provide a binary interface. I'm currently having to convert my data to base64 in order to push it into the cloud,...
Have you considered implementing a threaded scheduler for your blocks to allow multiple "process" cycles to happen concurrently? This would potentially give you several times the current performance.
have you considered switching to https://github.com/squarefeet/ShaderParticleEngine ? or something else that is more performant than SPARKS in its current state I've observed that in the current state threenodes can't handle...
have you considered collaborating with projects like dat.gui? they implement this feature. I mean no disrespect, and i'm not implying your project is re-invention of the wheel, but it seems...
### Description I was upgrading my [virtual texture system](https://discourse.threejs.org/t/virtual-textures/53353) to the latest revision up from r136, going directly to current version (r167.1) yielded a curious error: ```sh WebGL: INVALID_OPERATION: texSubImage2D:...
Subgroup syntax doesn't seem to be supported currently see https://www.w3.org/TR/WGSL/#subgroup-builtin-functions example: `subgroupShuffle`