Alex Goldring
Alex Goldring
That’s like calling a dead horse a vehicle, it’s not 100% wrong. Unless you are hoping that this project will suddenly display a surge of development based on your feedback,...
Heya, I thought you might be interested. I have 2 implementations of BVH in my engine https://github.com/Usnul/meep. The engine in MIT licensed, one BVH implementation is compact and another one...
hey @jaxry , the representation is based on an intel paper, i don't recall it off the top of my head, i kept poor notes at the time. The idea...
I've been investigating WebGPU for the past couple of weeks and I'm really surprised that bindless resources are not a thing. I'm coming at this from game-development perspective. Current state-of-the-art...
USD documentation: http://graphics.pixar.com/usd/docs/index.html > It's a valid feature request but I personally don't understand Apple/Pixar. Why are they introducing a new file format and not just using glTF? Can somebody...
Thanks Danny, thanks for the suggestion! I wanted to use an API to side-step potential multiple-writer issues and data corruption resulting from that. Just in case someone manages to launch...
likely class loader is to blame. Java will only load classes when they are being used, meaning when you instantiate an object with large class hierarchy behind it - it...
I'm not thrilled about this suggestion. It will only work for some cases the way you envision it, but as a result you will be submitting unnecessary uniforms in every...
@greggman > As for speed, if you're required to set needsUpdate when adding or removing any uniforms then the first time a material is used THREE could cache the intersection...
**CUS** or **C**ascading **U**niform **S**heets? I understand what you are saying. If the `Material.uniforms` defines a uniform, only then it will be squashed by a global uniform. What if I...