UserNugget

Results 11 comments of UserNugget

Попробуй этот билд: https://github.com/Elytrium/LimboHub/actions/runs/7619977747

1.20.2 support was added long time ago, but looks like this issue was not closed for some reason.

> it's actually not fastPrepare issue but limboapi because it sends packet while user's state is still login??? LimboAPI sends some packets outside of FastPrepareAPI, making PacketEvents think that player...

~~Maybe~~ we can implement some kind of compatibility layer between FastPrepareAPI and PacketEvents, but it will limit some "functionality" of PacketEvents/FastPrepareAPI as they are incompatible by design.

Ok, will try to fix this issue on PacketEvents side.

Should be fixed in the latest LimboAPI devbuild. Reopen if still happens.

Попробуй билд с [Actions](https://github.com/Elytrium/LimboHub/actions/runs/7558728298), он должен работать

Thats a client-side race condition as the client send ChatSession PLAY-state packet asynchronously. Client can easly try to send it at the CONFIG state, and so disconnecting itself due to...

Ideally it should be fixed client-side as fixing it properly at server-side will be "very hard" due to client sometimes break or delay chat signing initialization by itself. It can...

Fixed by https://github.com/Elytrium/FastMOTD/commit/c5e2accdd03fdbce247827059ad9b19c2221a32e