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PacketEvents incompability

Open rafi67000 opened this issue 1 year ago • 10 comments

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Emibergo02 avatar Apr 01 '24 21:04 Emibergo02

it's actually not fastPrepare issue but limboapi because it sends packet while user's state is still login???

rafi67000 avatar May 22 '24 19:05 rafi67000

it's actually not fastPrepare issue but limboapi because it sends packet while user's state is still login???

LimboAPI sends some packets outside of FastPrepareAPI, making PacketEvents think that player is in login state. Its most likely due to FastPrepareAPI sends already encoded packets (frame + compression + original packet), which PacketEvents doesnt support.

UserNugget avatar May 22 '24 19:05 UserNugget

is there anything we can do here then? I'd really like to use PE alongside Limbo.

rafi67000 avatar May 22 '24 20:05 rafi67000

~~Maybe~~ we can implement some kind of compatibility layer between FastPrepareAPI and PacketEvents, but it will limit some "functionality" of PacketEvents/FastPrepareAPI as they are incompatible by design.

UserNugget avatar May 22 '24 20:05 UserNugget

Passed through here with the same use-case issue/request. Using PacketEvents to support SignedVelocity, and LimboAPI for LimboReconnect - would deeply appreciate any compatibility that could be explored for these features, thanks for the consideration and all your work!

Brickgard avatar Jun 05 '24 13:06 Brickgard

protocolize is dead and the only popular api that's left is packetevents so any fix here would be really appreciated

rafi67000 avatar Jun 05 '24 18:06 rafi67000

It would be great if support for PacketEvents was added!

daniel-skopek avatar Jun 20 '24 08:06 daniel-skopek

Hi, it's been 5 months, and PlHidePro now fully depends on packetevents, which stops me from updating my server to 1.20.5 and 1.21... please any help here would be really appreciated

rafi67000 avatar Jun 26 '24 15:06 rafi67000

Ok, will try to fix this issue on PacketEvents side.

UserNugget avatar Jun 26 '24 21:06 UserNugget

Please solve this problem with PacketEvents, because the Pl-Hide-Pro plugin has become completely dependent on it. The problem is the same - the player cannot enter the server and simply displays Time Out.

TheFaik avatar Jul 04 '24 14:07 TheFaik

I can confirm this is really issue, and big one when Pl-Hide-Pro requires PacketEvents

bobhenl avatar Jul 04 '24 14:07 bobhenl

Please Fix...

TheFaik avatar Jul 05 '24 14:07 TheFaik

Please Fix... 2x

TheFaik avatar Jul 09 '24 14:07 TheFaik

it's up to PacketEvents now. Just wait

rafi67000 avatar Jul 09 '24 16:07 rafi67000