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Results 21 CharMorph issues
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While using morphs (in this particular case, MB-Lab Male), Blender crashes. This seemed to be preceeded by the sliders having no affect on the model. Attached crash dump: [Blender3.3.1_CharMorph.crash.txt](https://github.com/Upliner/CharMorph/files/9847948/Blender3.3.1_CharMorph.crash.txt)

Could you put a few lines in the readme explaining how use the character editing tools? eg: How do I export my weight painting to use in future characters?

https://github.com/Hunanbean/Papagayo-NGLipsyncImporterForBlender/blob/main/io_import_lipSync_Importer_2_93.py Lip-syncing is one of the hardest animations to pull off correctly so, increasingly people automate the process. Two Opensource solutions mainly rhubarb and Papagayo have the ability to export...

I saw the discussion on blender nation regarding PBR shading and thought to search and provide some good links for more indepth study of skin. https://www.daz3d.com/forums/discussion/441922/skin-shader-from-scratch-version-1-1 https://www.youtube.com/watch?v=MvmXvah1bss https://www.youtube.com/watch?v=ArbWiOAHIAo https://www.youtube.com/watch?v=nmymNDhkF2A https://blenderartists.org/t/procedural-skin-texturing/1167816...

On top of plenty of geometry the clothes aren't fit over in the first place Rigs and muscles are also inferior to MB labs, would've liked working muscles and for...

It could fix easily....or not `WARN (bpy.rna): C:\Users\blender\git\blender-vdev\blender.git\source\blender\python\intern\bpy_rna.c:1343 pyrna_enum_to_py: current value '0' matches no enum in 'CharMorphUIProps', '', 'rig'`

MB-Lab/MakeHuman features that I think should be in CharMorph: - Age sliders (i.e. baby, toddler, child, teen, young adult, adult, old) - A weight slider (i.e. thin, skinny, average, chubby,...

odf released [Antonia Polygon 1.3](https://github.com/odf/Antonia.Polygon-1.3) in October 2022. Is there any chance of you or your colleagues updating CharMorph to use the 1.3 version? [Some of the morphs changed or...

I just discovered CharMorph coming from MB-lab and it really was a good surprise for me as it improves on the character creation experience. This issue is a proposal to...

Currently Charmorph only imports the first tile of each UDIM texture set adding the rest should be as simple as the code that @Sirmaxim provided on Discord: ```bpy.data.images["basecolor0001.png"].source = 'TILED'```...