UnknownShadow200
UnknownShadow200
``` ClassiCube crashed. Reason: Unhandled exception 0xC0000005 at 0x000007FEF45CD764 Commit SHA: d7040b5 -- registers -- rax=0000000000000008 rbx=0000000000000008 rcx=0000000003902D88 rdx=FFFFFFFFFC706F18 rsi=0000000000009CA0 rdi=00000000000056A0 rip=000007FEF45CD764 rbp=0000000003902D88 rsp=000000000022F718 r8 =0000000000000008 r9 =0000000000000001 r10=000007FEF4602368 r11=0000000003902D88...
: when i backspace in chat game crashes on mobile : but obly sometimes
[15:32] : potential bug, when i turn on HDR in windows 10 display menu classicube tends to lag pretty bad with spikes and such but its fine when i turn...
[23:22] UnknownShadow200: even if you see an 'out of memory', 'Not enough free memory to load the map. Try joining a different map.' alert popup, the game should still run...
``` : when i play cc on my phone my phone crashes : litteraly restarts ------------------------------------------ note this user is using android 4.4 ``` ``` : let me get CC...
A user on Windows XP is having issues where game runs at half realtime speed, so jumping appears much slower etc  where sw = milliseconds elapsed according to game,...
Basis code for a fix ```C case WM_GETMINMAXINFO: { MINMAXINFO* mmi = (MINMAXINFO*)lParam; mmi->ptMinTrackSize.x = 1; break; } ``` then /client res 64 64`, close game, and when you next...
todo add error message box text here
 Solution seems to change ```C glBindTexture(GL_TEXTURE_2D, (GLuint)texId); ``` to ```C glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, (GLuint)texId); ```
This can cause issues because you lose line numbers in custom command/plugin exception stacktraces without `--debug` Probably need to consider looking at `/proc/self/cmdline` for Linux https://stackoverflow.com/questions/12313640/how-can-i-get-command-line-arguments-passed-to-the-running-process