UnknownShadow200

Results 171 issues of UnknownShadow200

``` ClassiCube crashed. Reason: Unhandled exception 0xC0000005 at 0x000007FEF45CD764 Commit SHA: d7040b5 -- registers -- rax=0000000000000008 rbx=0000000000000008 rcx=0000000003902D88 rdx=FFFFFFFFFC706F18 rsi=0000000000009CA0 rdi=00000000000056A0 rip=000007FEF45CD764 rbp=0000000003902D88 rsp=000000000022F718 r8 =0000000000000008 r9 =0000000000000001 r10=000007FEF4602368 r11=0000000003902D88...

bug
help wanted
graphics
crash
Plat-Windows

: when i backspace in chat game crashes on mobile : but obly sometimes

bug
help wanted
crash
Plat-Android

[15:32] : potential bug, when i turn on HDR in windows 10 display menu classicube tends to lag pretty bad with spikes and such but its fine when i turn...

bug
help wanted
graphics
Plat-Windows

[23:22] UnknownShadow200: even if you see an 'out of memory', 'Not enough free memory to load the map. Try joining a different map.' alert popup, the game should still run...

bug
help wanted
Plat-Webclient

``` : when i play cc on my phone my phone crashes : litteraly restarts ------------------------------------------ note this user is using android 4.4 ``` ``` : let me get CC...

bug
help wanted
high priority
Plat-Android

A user on Windows XP is having issues where game runs at half realtime speed, so jumping appears much slower etc ![image](https://user-images.githubusercontent.com/6509348/116247348-1ac1f900-a7ae-11eb-8ff3-68e546d75114.png) where sw = milliseconds elapsed according to game,...

bug
help wanted
Plat-Windows

Basis code for a fix ```C case WM_GETMINMAXINFO: { MINMAXINFO* mmi = (MINMAXINFO*)lParam; mmi->ptMinTrackSize.x = 1; break; } ``` then /client res 64 64`, close game, and when you next...

bug
low priority
Plat-Windows

todo add error message box text here

bug
crash
Plat-macOS

![image](https://user-images.githubusercontent.com/6509348/126328529-3695d135-9340-41cb-a9bb-02f2a641501a.png) Solution seems to change ```C glBindTexture(GL_TEXTURE_2D, (GLuint)texId); ``` to ```C glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, (GLuint)texId); ```

bug
graphics
low priority
Plat-Windows

This can cause issues because you lose line numbers in custom command/plugin exception stacktraces without `--debug` Probably need to consider looking at `/proc/self/cmdline` for Linux https://stackoverflow.com/questions/12313640/how-can-i-get-command-line-arguments-passed-to-the-running-process