ClassiCube
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Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)
Makes the entity physics more accurate. To be specific, makes water/lava breaching work properly, puts water/lava breaching in the proper location, and makes gravity happen before friction/drag in air.
Can you please add 2FA?
Being able to rebind the hotbar keys is very useful. I like being able to put some keys on my mouse in minecraft and having that here would be nice...
That way 1) Don't have to constantly pointlessly update vertex buffer contents, which does cost a little bit of performance 2) Works better with graphics backends that don't render properly...
Apparently you're supposed to use `GetCurrentProcessId()` instead of `GetCurrentProcess()` on Windows 9x - and I tested, and it does fix modules list being empty and a stacktrace entry missing module...
Seems to be happening with dropbox Error FFFFFFFB when trying to download texture pack Error meaning: Unexpected status line: HTTP/1.1 200 OK Error FFFFFFFE when trying to download texture pack...
Currently Socket_Connect just returns ERR_INVALID_ARGUMENT when gethostbyname/getaddrinfo fails for any reason It should return a different error when those fail due to DNS resolution failure, as ERR_INVALID_ARGUMENT is pretty unclear...
* Sun/shadow colour should be approximated based on `SkyBrightness` field * Should conversion for block IDs > Obsidian be done? * Need to test if any further adjustments are required...
Although the executable can be download, replacing ClassiCube.exe fails This is because it uses `MoveFileExW`, which isn't implemented on Windows 9x Attempting to use `MoveFileA` fails with error 5 (ACCESS_DENIED)...