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Custom Minecraft Classic / ClassiCube client written in C from scratch (formerly ClassicalSharp in C#)

Results 274 ClassiCube issues
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This makes it easier to integrate the webclient into third party websites, compared to having to remember to externally load them using preRun and --preload-file Also removes the hack where...

e.g. red, green, blue, etc

enhancement
launcher

In original classic, blocks below one water block are more lit up then they are in ClassicalSharp. The reason for this is probably so the shores don't look as dark.

enhancement
classic

If it "expects" a 16 bit integer it throws it's toys away if it gets an eight bit integer. While a too big integer _value_ is a reasonable reason to...

While a 32bit int is sufficient for `rand()` it is not enough for any actually good PRNG. A modern PRNG is likely to use a 64 or 128 bit seed...

According to [wiki.vg](https://wiki.vg/ClassicWorld_file_format), the coordinates of the spawn position are in player-position units (32 units per block). This convention has been adopted by other server software, such as fCraft. ClassiCube...

enhancement

This should help clueless people avoid any SmartScreen warnings or any possible false positives. Unfortunately signing signatures are hard to obtain and/or are expensive.

I haven't yet figured out what to do with the top screen in the launcher and the bottom screen while in-game.

what the title says, reboot fixes it looking in this specific up-left direction fixes it and not using the joystick means the c-stick works fine

Currently, Graphics backend just indicate the dimensions of the largest texture it supports However, some console backends are forced to set these to smaller values than what is actually supported...

graphics